pub struct AudioConfig {
    pub audio_encoding: i32,
    pub speaking_rate: f64,
    pub pitch: f64,
    pub volume_gain_db: f64,
    pub sample_rate_hertz: i32,
    pub effects_profile_id: Vec<String>,
}

Fields

audio_encoding: i32speaking_rate: f64pitch: f64volume_gain_db: f64sample_rate_hertz: i32effects_profile_id: Vec<String>

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