#[repr(C)]
pub struct SYSTEM_PROCESSOR_IDLE_INFORMATION { pub IdleTime: ULONGLONG, pub C1Time: ULONGLONG, pub C2Time: ULONGLONG, pub C3Time: ULONGLONG, pub C1Transitions: ULONG, pub C2Transitions: ULONG, pub C3Transitions: ULONG, pub Padding: ULONG, }

Fields

IdleTime: ULONGLONGC1Time: ULONGLONGC2Time: ULONGLONGC3Time: ULONGLONGC1Transitions: ULONGC2Transitions: ULONGC3Transitions: ULONGPadding: ULONG

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